There are times when my newsfeed would be filled with thoughts of self-loathing from many of my most talented students. Sometimes, I would even hear self-doubt from my fellow developers and faculty members. I believe, as creators, we all have these moments because we all know that to rest on our laurels would immediately mean the death of our skills.
So let me just reach out in the hopes that you can get yourselves back on track.
1. You are a creator.
What does this mean? You are constantly More >
I could almost consider this a two-year project because the book was originally my doctoral dissertation, which I began writing in 2011 and defended in 2012. It took me another year to actually do the book adaptation, which was a different beast entirely. If I wanted to reach across to students, which included More >
PROJECT NAME: Blackwater (Capstone/Thesis) ROLE: Capstone Adviser STUDENT: Ronnel Infante INSTITUTION: Asia Pacific College WINNER: Philippine Game Development Festival (PGDF) Best Art Category 2013
Multimedia Artist Ronnel Infante
Ronnel is basically a quiet but headstrong kid.
I was still a producer for Anino Games when Ronnel first approached me during a game design panel presentation. At the time he defended his thesis proposal, he felt that nobody understood what he wanted to do. Most More >
PROJECT NAME: Infantri (Capstone/Thesis) ROLE: Capstone Adviser TEAM: Knuckle Sandwich Studios INSTITUTION: De La Salle – College of Saint Benilde MEMBERS: Gabriel Bermejo, Angelo Bernabe, Gerald Dwyne, Mark Hitosis, Joey Illejay, Elmer Nocon, Rowell Nono, Salvador Marzan, Gian Savellano, Arric Tan FINALIST: Philippine Game Development Festival Thesis Category 2013
They were probably the only people in their batch that I ever handled, as I came in during the year More >
PROJECT NAME: Project Butterflies (Capstone/Thesis) ROLE: Capstone Adviser TEAM: Miracle Games (credits at the very bottom) INSTITUTION: De La Salle – College of Saint Benilde NOTE: Click the images to enlarge.
Whenever my students defend their thesis/capstone projects, it makes me ever so thankful that I have not returned to mainstream game development. Seriously, I have half a mind to hard sell my books just so I can afford to publish their games myself. This level of satisfaction and sense More >