Senshi.Labs is a game development studio I founded in 2014. It basically promotes education through free edutainment games, which are funded by our commercial projects. Because it would be redundant to update both this blog and the company’s blog, I decided that projects under Senshi.Labs will be posted there instead of this individual portfolio.
I produce ALL of Senshi.Labs’ projects. There are also games that I personally designed or did other tasks for (writing, programming, co-designing, More >
PROJECT NAME: Limbones (Capstone/Thesis) ROLE: Capstone Adviser STUDENTS: Lorianne Halago, Cristjan Lazar, Sheryl Lim, Anna Navarro, Erin Yap INSTITUTION: De La Salle – College of Saint Benilde WINNER: Best Capstone 1 and People’s Choice Award in Incendium 1 (2014), Philippine Game Festival 2014 Best Gameplay DOWNLOAD: Limbones
I first handled this group in my Game Production class and saw the chemistry in the team. They decided to test this out by joining the Global More >
There are times when my newsfeed would be filled with thoughts of self-loathing from many of my most talented students. Sometimes, I would even hear self-doubt from my fellow developers and faculty members. I believe, as creators, we all have these moments because we all know that to rest on our laurels would immediately mean the death of our skills.
So let me just reach out in the hopes that you can get yourselves back on track.
1. You are a creator.
What does this mean? You are constantly More >
I could almost consider this a two-year project because the book was originally my doctoral dissertation, which I began writing in 2011 and defended in 2012. It took me another year to actually do the book adaptation, which was a different beast entirely. If I wanted to reach across to students, which included More >
PROJECT NAME: Blackwater (Capstone/Thesis) ROLE: Capstone Adviser STUDENT: Ronnel Infante INSTITUTION: Asia Pacific College WINNER: Philippine Game Development Festival (PGDF) Best Art Category 2013
Multimedia Artist Ronnel Infante
Ronnel is basically a quiet but headstrong kid.
I was still a producer for Anino Games when Ronnel first approached me during a game design panel presentation. At the time he defended his thesis proposal, he felt that nobody understood what he wanted to do. Most More >