This is probably going to be the nth time that my portfolio has moved domains, from Coolay.com to Skysenshi.com to Sarimanok.ph. Now it’s back again at Skysenshi, except I gave it a subdomain of its own. Funny that I should be relocating it again when I haven’t even updated it with the last two games I produced.
You might be wondering what happened and what’s going to happen to Sarimanok. Things were crazy for me at the height of producing 5 games while also finishing my doctoral dissertation More >
PROJECT NAME: Grave Mania: Undead Fever ROLE: Producer DOWNLOAD FROM: PC, Mac COMING SOON: iPad, iPhone, Android AVAILABLE IN: English, French, Italian, German, Spanish, Japanese, Portuguese, Dutch FIRST RELEASE: March 6, 2012 on PC AWARD: Philippine Game Development Festival 2012 Best PC/Mac Game
DESCRIPTION (from Big Fish Games):
After the dead start to rise, Funeraria Loca sees their funeral parlor business go down the tubes! Find a new way to put them to rest in Grave Mania: Undead Fever, More >
PROJECT NAME: Jan-Jan The Jeepney URL: http://www.janjanthejeepney.com SINCE: August 30, 2011
I don’t know if many people are aware of this, but I have a day job. I work as a Producer for Anino Games, Inc. during regular office hours and Jan-Jan The Jeepney happens to be one of the games the company has co-developed with the Cultural Center of the Philippines and the now defunct Commission on Information and Communications Technology. I am blogging about it here at Sarimanok.PH because it is an More >
ASIA PACIFIC COLLEGE – This is a continuation of the previous post about April 2’s MAPROD: Game Design and Development defense. Last time we featured Albanya, the second group that presented. This time, we’re featuring Roots, a Western role-playing game set in a steampunk world. This was created by S-21 Labs, the first group that presented during the defense.
Like SKript Interactive (team behind Albanya), the group responsible for Roots were also my DGMEDIA85 thesis proposal advisees. And like More >
ASIA PACIFIC COLLEGE – Last April 2, 2011, I sat as one of the panelists for Ms. Luna Pagarigan’s MAPROD2 (Multimedia Production 2): Game Development class defense. This section is actually special to me, as I was their thesis proposal adviser, under DGMEDIA (Digital Media in the Social Context). Of all the DGMEDIA sections I have ever handled, they had the highest concentration of exemplary students. Nearly all of them had a pretty good grasp of theory — whether it be about Interactivity or More >